Hello,
I'm working on a "light select" render element that allows you to extract the normal/raw/diffuse/specular contribution of a single light to a separate element (the direct lighting components only for now); this is basically done but I have a question on its integration in Maya. There are two possible options:
1) The type of element (normal/raw/diffuse/specular) is determined by which light output is connected to the element (lightColor/lightIntensity/lightDiffuse/lightSpecilar), or
2) Add a "type" attribute which specifies what kind of contribution is stored in the element.
Which of these would be more friendly for Maya users? (note that it's all the same for V-Ray as it works differently under the hood anyways).
Best regards,
Vlado
I'm working on a "light select" render element that allows you to extract the normal/raw/diffuse/specular contribution of a single light to a separate element (the direct lighting components only for now); this is basically done but I have a question on its integration in Maya. There are two possible options:
1) The type of element (normal/raw/diffuse/specular) is determined by which light output is connected to the element (lightColor/lightIntensity/lightDiffuse/lightSpecilar), or
2) Add a "type" attribute which specifies what kind of contribution is stored in the element.
Which of these would be more friendly for Maya users? (note that it's all the same for V-Ray as it works differently under the hood anyways).
Best regards,
Vlado
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