Hello,
One of our very talented artists here at Swiss managed to get Vray to render vector displacement maps from mudbox. Here is what you do in 10 easy steps:
1. Extract an Absolute Tangent map from mudbox.
2. Import mesh and assign a shader with a displacement file texture.
3. Between the file and the displacement node you need three nodes:
Multiply
+/- average
blendColors
4. Connect from the file texture (use the "Other..." option):
OutputR -> Input1.X
OutputG -> Input1.Z
OutputB -> Input1.Y
and set multiply input2 values to 0.5 0.5 1
5. Connect multipyl to +/- average input [0].
In the Average node create a new item (under input 3D) and set it’s values to 0.5 0.5 0
6. Connect output from average to blendcolors color1. Set blend to 1.
If you don’t do this step Vray will crash.
7. Connect blendColors to the displacment node
OutputR -> displacement
8. Create a Vray displacement control node for your mesh and set it to Vector Displacement
9. I usually smooth my mesh 2 times before rendering.
10. In renderGlobals under Vray/Misc check the "allow negative shader colors", now render!
/ Johan
One of our very talented artists here at Swiss managed to get Vray to render vector displacement maps from mudbox. Here is what you do in 10 easy steps:
1. Extract an Absolute Tangent map from mudbox.
2. Import mesh and assign a shader with a displacement file texture.
3. Between the file and the displacement node you need three nodes:
Multiply
+/- average
blendColors
4. Connect from the file texture (use the "Other..." option):
OutputR -> Input1.X
OutputG -> Input1.Z
OutputB -> Input1.Y
and set multiply input2 values to 0.5 0.5 1
5. Connect multipyl to +/- average input [0].
In the Average node create a new item (under input 3D) and set it’s values to 0.5 0.5 0
6. Connect output from average to blendcolors color1. Set blend to 1.
If you don’t do this step Vray will crash.
7. Connect blendColors to the displacment node
OutputR -> displacement
8. Create a Vray displacement control node for your mesh and set it to Vector Displacement
9. I usually smooth my mesh 2 times before rendering.
10. In renderGlobals under Vray/Misc check the "allow negative shader colors", now render!
/ Johan
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