I'm curious to know why the colours change when the render ID channel is written to a multi-channel EXR?
IT seems in the V-Ray framebuffer every object has it's own colour and all is good but when I open the multi-channel EXR, the colours are all different and objects are using the same colours?
Maya 2011x64 + V-Ray SP1.
IT seems in the V-Ray framebuffer every object has it's own colour and all is good but when I open the multi-channel EXR, the colours are all different and objects are using the same colours?
Maya 2011x64 + V-Ray SP1.
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