Hi,
In 3dsmax it's possible to set the "uv vectors derivation" to "local axis" X,Y or Z.... what is the equivalent in maya? Piping in a 2d placement node to the "anisotropy uv coords" just defines the explicit mapped channel I assume...
Tobbe
In 3dsmax it's possible to set the "uv vectors derivation" to "local axis" X,Y or Z.... what is the equivalent in maya? Piping in a 2d placement node to the "anisotropy uv coords" just defines the explicit mapped channel I assume...
Tobbe
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