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Hello,
The VrayWater node is a texture node, which you can use as an input to the Displacement node.
The only Vray specific thing is that you should change the displacement type for the shape to "Vector Displacement".
You can access this parameter in the Vray's extra attributes:
Attribute editor -> Attributes -> VRay -> Displacement control -> Displacement type
Nice, thanks for the explanation. Any chance for some kind of viewport preview? Maybe just calculating a luminanceversion of the displacement for use as a bumpmap or something like that?
Okay, i'm playing around with that. But as soon as I use the choppy multiplier everything just breaks away, as you can see on the pictures. What am I doing wrong there?
pechart: Try smaller values, until there is no choppiness at all, them choose a value that you like. If you can't fix it, please upload a test scene, so I can see what is wrong.
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