can someone explain what the purpose is of the vraymeshmtl. i notice in the newer builds we get these grey shaders scattered for each object we turn into a proxy. this used to not be the case if im correct with the first version of vray the vrpoxy would retain whatever maya shader was applied to it. and the shader overide was in the vrayMesh node. so if i needed i could do my overides etc. all right there in one nice neat node.
It looks like in the vraymeshmtl we have a link to the old shader so i can see by defualt it automatically hooks up to the old shader that I had before I made the proxy (renders fine etc). but its making my hypershade sort of cluttered to have all these grey dummy shaders in the window.
whats the point?
It looks like in the vraymeshmtl we have a link to the old shader so i can see by defualt it automatically hooks up to the old shader that I had before I made the proxy (renders fine etc). but its making my hypershade sort of cluttered to have all these grey dummy shaders in the window.
whats the point?
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