Looking for best-practices rendering advice with using envFog in large scenes. I have the fog looking right, but rendertime it super-high, and I still can't seem to sample out enough noise using the nederhorst-method settings (LC+BF - fully adaptive DMC). Perhaps I need to use another method, like irrMap?
I'm using GI scattering in the fog, which helps reduce noise a bit, but it's still way too noisy even at a .001 threshold. I threw 20 machines at it with DR and it still took 45 minutes!
I'm using GI scattering in the fog, which helps reduce noise a bit, but it's still way too noisy even at a .001 threshold. I threw 20 machines at it with DR and it still took 45 minutes!
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