Hello everyone,
After having used RenderMan based renderer for a few years, we are actually evaluating the possibility to switch to VRay. There are a few things that we were wondering about the command-line based workflow:
Does the VRay command line renderer have directory mapping support:
Our client machines are on windows, but the whole render farm is on linux. ".vrscene" exported from the client will contain windows-style paths. Without directory mapping, we would have to farm the export itself and we'd prefer avoiding that if possible.
Is there some kind of RI Filter equivalent for VRay? For those who don't know, those are text filters ran on the ".rib" files generated by the RenderMan exporter before their content is passed on to the renderer. We've used that in the past in conjunction with procedural geometry generator for particle expansion at render-time.
Thank you for your answers,
Best regards
After having used RenderMan based renderer for a few years, we are actually evaluating the possibility to switch to VRay. There are a few things that we were wondering about the command-line based workflow:
Does the VRay command line renderer have directory mapping support:
Our client machines are on windows, but the whole render farm is on linux. ".vrscene" exported from the client will contain windows-style paths. Without directory mapping, we would have to farm the export itself and we'd prefer avoiding that if possible.
Is there some kind of RI Filter equivalent for VRay? For those who don't know, those are text filters ran on the ".rib" files generated by the RenderMan exporter before their content is passed on to the renderer. We've used that in the past in conjunction with procedural geometry generator for particle expansion at render-time.
Thank you for your answers,
Best regards
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