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Comping Vray Sub Surface pass

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  • Comping Vray Sub Surface pass

    Hi,

    Would anyone know how to composite the sub surface pass with all the raw passes and filters. I am having some inconsistencies between my comp with the normal passes(gi,lighting,etc) and the raw and filter passes. I can not post what I am working on but am looking to see if there is a workflow as to where the sub surface goes in the comp tree.

    Thanks,
    Michael

  • #2
    The SSS2 element was intended to be added to the result; however currently there is an issue that the global illumination is included twice - once in the SSS2 element, and once in the regular GI element.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Thank you for your reply but I don't quite understand what your saying. From what Ive seen with my passes it seems like the light and shadow information is included in the sub surface pass. Is there any correct work around?

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