Hi I am currently creating a shader for a semi transparent sub surface material. I am using the vray fast ss2 and I have the single scatter mode set to ray traced refractive and im having trouble controlling the transparency and color via the sub surface/scatter colors. When changing the sub surface color or scatter color my colors bug out and change to something completely opposite same with the transparency . I am not sure If I am using the shader incorrectly or I am running into a bug but any help towards workflows techniques with this shader would be greatly appreciate.
Thanks ,
Michael
Thanks ,
Michael
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