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Point cloud color bleeding in Vray?

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  • Point cloud color bleeding in Vray?

    I've been reading about point based rendering implemented by (among others) ILM and Pixar in their films. For those not familiar with it this, here is a technical paper, and a more general article on it. Basically it is an alternative way of doing GI (both occlusion and color bleed) that avoids raytracing and has the advantage of being
    1) very fast
    2) noise free
    As a result it has been used on a lot of feature films.

    I was wondering if this is a technique that vray had considered including in its large tool belt alongside its many raytrace solutions for GI?

  • #2
    We did try a few things in that regard; things are more complicated than you are led to believe in those papers So far it is not faster, and there are lots of artifacts, but we'll see...

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      well if you account the 20 years render man had to integrate this properly ...
      Dmitry Vinnik
      Silhouette Images Inc.
      ShowReel:
      https://www.youtube.com/watch?v=qxSJlvSwAhA
      https://www.linkedin.com/in/dmitry-v...-identity-name

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