I've noticed that if I have an open mesh, a half sphere with a vRatMtl for example. I place a light behind the sphere and put the sphere between the light and the camera. If I increase the refraction color I would expect the surface to gradually become transparent and refract the things behind it, but what actually happens is that as soon as the refraction color is not black (0.001 for example) the surface lights up brightly as if it is fully translucent.
If I do the same thing with a closed surface it behaves as I would expect, so I'm not sure if I'm misunderstanding something about shading open surfaces in vray or if this is a bug.
thanks
If I do the same thing with a closed surface it behaves as I would expect, so I'm not sure if I'm misunderstanding something about shading open surfaces in vray or if this is a bug.
thanks
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