I'm working in linear (gamma 2.2, linear workflow checked, convert to sRGB for RenderView on).
If I apply an image map to a vRayMtl it displays correctly.
However if I apply that same image to a Maya Surface Shader it is not being linearized (ie it appears washed out) and I need to manually insert a gamma node set to .454 to compensate.
Is that a bug?
What I am trying to do is return a flat matte texture without lighting.
I have also tried
a) putting the image in the incandescence of a Lambert
b) putting the image in the color of a VrayLightMtl
Same thing, washed out yucky gamma.
If I apply an image map to a vRayMtl it displays correctly.
However if I apply that same image to a Maya Surface Shader it is not being linearized (ie it appears washed out) and I need to manually insert a gamma node set to .454 to compensate.
Is that a bug?
What I am trying to do is return a flat matte texture without lighting.
I have also tried
a) putting the image in the incandescence of a Lambert
b) putting the image in the color of a VrayLightMtl
Same thing, washed out yucky gamma.
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