Vray defines photometric lights as either "IES lights or V-Ray lights for which the units parameter is different from Default". So since there is no Vray spotlight, I am assuming that the Maya spot is not photometric. So are there any plans to provide a Vray spotlight that can have photometric properties?
While we are at it, how about having the same type of photometric lights that Max has implemented in Maya for Vray? Since Max has photometric lights, Vray for Max could piggyback on that to some degree, but with Maya I'm thinking it would be good to go beyond the limitations of it's native spotlight and invent the VraySpotLight.
Anything like that in the works?
While we are at it, how about having the same type of photometric lights that Max has implemented in Maya for Vray? Since Max has photometric lights, Vray for Max could piggyback on that to some degree, but with Maya I'm thinking it would be good to go beyond the limitations of it's native spotlight and invent the VraySpotLight.

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