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  • texture pipeline question

    Hi there,

    First, Just wondering how do people negotiate attaching multiple textures to very complex models. what are the methods that have been working for you, with caveats, if any.

    Second, can Vray handle reading texture paths in string attributes on shape nodes?

    and last, is there any documentation handy for the .vrscene format? (maybe I'm not that good looking around)

    thanks all!

  • #2
    Originally posted by sirogi77 View Post
    First, Just wondering how do people negotiate attaching multiple textures to very complex models. what are the methods that have been working for you, with caveats, if any.
    Looks like everyone has their established way of doing it. Depending on the already existing pipeline, people have typically had to write some custom glue code to get it working.

    Second, can Vray handle reading texture paths in string attributes on shape nodes?
    It can be done, but again some custom coding is required.

    and last, is there any documentation handy for the .vrscene format? (maybe I'm not that good looking around)
    Yes, look in the "docs" folder for the V-Ray SDK (on Windows, this typically goes to "C:\Program Files\Chaos Group\V-Ray\Maya 2009 for x64\docs\vrscene_format.html" or similar.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      It can be done, but again some custom coding is required.
      great! just to get a hint, does it involve parsing the vrscene after it's been generated?
      or is it something that can be handled in maya at scene generation time?
      custom coding is expected, just wondering about the mechanism that would connect the a texture Attr. on a node, to the matching file read.

      thanks for the help Vlado!

      -c

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