Hi,
I am test rendering a simple scene with a pure diffuse sphere and pure reflective chrome sphere. Lighting comes from a HDRI where light sources having bright pixel values (RGB float value of hundreds or even thousands).
The rendering almost finished all up in about 8 seconds but hanged for about 20 seconds at the last tile of where the CG chrome sphere is reflecting the bright light sources. If the pixel values in the HDRI gets higher (like thousands for the sun), that last tile will hang even longer like minutes.
What is causing that internally? Is this normal?
I have tried clamping the output at level 5, but in vain. Is there other setting that can help bring down the render time?
Thanks.
Jason
I am test rendering a simple scene with a pure diffuse sphere and pure reflective chrome sphere. Lighting comes from a HDRI where light sources having bright pixel values (RGB float value of hundreds or even thousands).
The rendering almost finished all up in about 8 seconds but hanged for about 20 seconds at the last tile of where the CG chrome sphere is reflecting the bright light sources. If the pixel values in the HDRI gets higher (like thousands for the sun), that last tile will hang even longer like minutes.
What is causing that internally? Is this normal?
![confused](https://forums.chaos.com/core/images/smilies/confused.gif)
Thanks.
Jason
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