Hi all,
Ill post an example if needed but basically I'm trying out displacements in Vray and am finding that when applying a texture in the displacement of the shader group I press render and get displacement. Easy enough.
However if I lower the displacement settings really low, to the point where there isn't enough subdivision to actually displace the geometry, I still get a bump map effect on the geometry, as if I had applied my displacement map into the bump slot of the shader.
Is this intentional and if so is there a way to disable it ?
I did check a few threads but couldn't find anything mentioned on this.
Any help much appreciated.
Thanks for reading
Will
Ill post an example if needed but basically I'm trying out displacements in Vray and am finding that when applying a texture in the displacement of the shader group I press render and get displacement. Easy enough.
However if I lower the displacement settings really low, to the point where there isn't enough subdivision to actually displace the geometry, I still get a bump map effect on the geometry, as if I had applied my displacement map into the bump slot of the shader.
Is this intentional and if so is there a way to disable it ?
I did check a few threads but couldn't find anything mentioned on this.
Any help much appreciated.
Thanks for reading
Will
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