Hi,
I set up a simple scene (one sphere, one Rect Light, Indirect Illumination enabled with solid color for GI and Reflection) to test assembling Render Elements to match the RGB Beauty. I also created a Light_Select RE associated to the Rect Light.
First, I assign the sphere a VrayMtl. The result is good. Lighting + GI + Reflection = Beauty
And the Light_Select = Lighting. This is what I expect to see.
Then, I assign the FastSSS2 to the sphere. I got some unexpected results.
1. The Lighting RE is empty.
2. Diffuse RE x Raw_Light RE is not equal to the Light_Select RE, which is also supposed to equal to the Lighting RE (though it is empty now).
Diffuse x Raw_Light Light_Select difference between the two
3. Interestingly, now the Light_Select + GI + Reflection = Beauty
Is the black Lighting RE an intended result as the FastSSS2 is used?
Why the Diffuse_RE multiplied by Raw_Light RE does not match the Light_Select when FastSSS2 is used?
If a SSS_RE is generated, what is the composite formula such that the composite result will match the Beauty? I tried to simply "add" the SSS_RE into the comp tree but the result is incorrect.
Thanks,
Jason
scene file attached.
vray_multipass_test.zip
I set up a simple scene (one sphere, one Rect Light, Indirect Illumination enabled with solid color for GI and Reflection) to test assembling Render Elements to match the RGB Beauty. I also created a Light_Select RE associated to the Rect Light.
First, I assign the sphere a VrayMtl. The result is good. Lighting + GI + Reflection = Beauty
And the Light_Select = Lighting. This is what I expect to see.
Then, I assign the FastSSS2 to the sphere. I got some unexpected results.
1. The Lighting RE is empty.
2. Diffuse RE x Raw_Light RE is not equal to the Light_Select RE, which is also supposed to equal to the Lighting RE (though it is empty now).
Diffuse x Raw_Light Light_Select difference between the two
3. Interestingly, now the Light_Select + GI + Reflection = Beauty
Is the black Lighting RE an intended result as the FastSSS2 is used?
Why the Diffuse_RE multiplied by Raw_Light RE does not match the Light_Select when FastSSS2 is used?
If a SSS_RE is generated, what is the composite formula such that the composite result will match the Beauty? I tried to simply "add" the SSS_RE into the comp tree but the result is incorrect.
Thanks,
Jason
scene file attached.
vray_multipass_test.zip
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