Hi,
I am trying to replicate a shader similar to that of the mip_matte_shadow shader in mental ray (an advanced maya "use background" shader)
On another forum the use of the VrayWrapperMtl has been suggested and you have to make sure you have a material plugged into your base slot.
I have tried this however I had no luck. The ground plane just renders black.
Now I think this might be bacause I do not have anything plugged into my background slot, so it defaults to black.
I am using dome light with a long/lat hdr for the texture. I want that to be the background rather than an image plane.
Possible?
Thanks,
Joe
I am trying to replicate a shader similar to that of the mip_matte_shadow shader in mental ray (an advanced maya "use background" shader)
On another forum the use of the VrayWrapperMtl has been suggested and you have to make sure you have a material plugged into your base slot.
I have tried this however I had no luck. The ground plane just renders black.
Now I think this might be bacause I do not have anything plugged into my background slot, so it defaults to black.
I am using dome light with a long/lat hdr for the texture. I want that to be the background rather than an image plane.
Possible?
Thanks,
Joe
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