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  • VrayCarPaintMtl

    Hi,
    I am using the VraycarPaitnMtl and loving it. But I have a couple of questions:

    Is there any documentation regarding this node?
    Does anyone has any idea how to have several flake colour?
    How does flake orientation work?
    I also noted that the flake are dependant to the scale of the object. Could we have another mapping type for Triplanar projection in world space?

    Thanks,

    Yannick
    Portfolio: http://www.cgifocus.co.uk

  • #2
    There is some more information here: http://www.spot3d.com/vray/help/200R...mtl_params.htm

    It is for 3ds Max, but the shader is the same as in Maya.

    For the different flake colors, this is not possible right now, but we will be adding a separate material just with the flakes, so that you can use it as part of a VRayBlendMtl material. Another solution would be to map the flake color with some noise texture.

    There is a mode for triplanar projection, it's not exposed in the UI yet - working on it.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Thanks Vlado for the link.

      For the colour in the flake I map a mountain texture node with triplanar projection and it seems to work.

      Yannick
      Portfolio: http://www.cgifocus.co.uk

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