After chopping through this forum for linear workflow tips and tricks for Vray i think I have figured out the right way of doing it the "true" way. (rendering to gamma 1.0 and using the sRGB button in the renderview, + the usual srgb stuff for textures.)
However, i do get the same kind of AA artifacts as described in the end of this article:
http://www.aversis.be/tutorials/vray...l_gamma_01.htm
the article concludes that if you want to render out your images as gamma 1.0 for comp, (like I want), you will need higher settings. If that is true, then it seems un-logical to use a gamma 1.0 work flow as it would mean longer rendertime? Would it make sense to render to gamma 2.2 so that the AA is working ok, and then de-gamma that before comp? Or is there a way to force the AA sampler to work like a 2.2 image on a 1.0 image?
I have not spent a lot of time trying to research render time impact and such, but on the first test I did the artifacts were clearly visible, and gone if I set it to gamma 2.2
Anybody out there that have dealt with this issue before? Or am I doing something wrong? And is this a Vray related issue, or is it happening in mental ray and renderman as well? I thought the render engine always rendered in 1.0 and it was only the viewing gamma that changed, but that does not correspond to what is happening here.
Thanks
Martin
However, i do get the same kind of AA artifacts as described in the end of this article:
http://www.aversis.be/tutorials/vray...l_gamma_01.htm
the article concludes that if you want to render out your images as gamma 1.0 for comp, (like I want), you will need higher settings. If that is true, then it seems un-logical to use a gamma 1.0 work flow as it would mean longer rendertime? Would it make sense to render to gamma 2.2 so that the AA is working ok, and then de-gamma that before comp? Or is there a way to force the AA sampler to work like a 2.2 image on a 1.0 image?
I have not spent a lot of time trying to research render time impact and such, but on the first test I did the artifacts were clearly visible, and gone if I set it to gamma 2.2
Anybody out there that have dealt with this issue before? Or am I doing something wrong? And is this a Vray related issue, or is it happening in mental ray and renderman as well? I thought the render engine always rendered in 1.0 and it was only the viewing gamma that changed, but that does not correspond to what is happening here.
Thanks
Martin
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