Announcement

Collapse
No announcement yet.

render elements documentation

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • render elements documentation

    Hi all,

    I wanted to know if there is any more documentation regarding the render elements. I am keen to know more about the Light Select render element.

    I have looked at the docs for 3d max and they contain a bit more information than the maya render elements docs but nothing on the above elements.

    I search the forums but only found a post from quite a few months ago asking for more documentation on render elements and a post from Vlado about the Light Select render element when he was just implementing it. But not really detailed way of using it.

    Many thanks,

    Richard

  • #2
    Hi, Richard,

    AFAIK, the RE_Light_Select let you extract the "direct" lighting contribution on a per-light basis. i.e. if you got a scene with a sphere and two lights, then the Beauty = RE_Light_Select one + RE_Light_Select_B + GI. Currently, the indirect lighting contribution cannot be isolated on a per-light basis. Actually, if you do a research on "light select" or multilight on all forums (not just the Maya ones), you should be able to find quite some discussions and requests regarding a Light_Select render element that can be used as Maxwell's multi-light feature. Hope to see this coming in future releases of Vray.

    To use it, simply create the RE_Light_Select (as many as you wish). The created RE_Light_Select will be shown in the outliner. Then drag the light(s) onto the RE_Light_Select you want it(them) to be associated with. Alternatively, you can associate the light(s) and RE_Light_Select through the set relationship editor. It's pretty straight forward once you get a hang of it.

    Btw, you can choose to only extract the diffuse or specular components of the RE_Light_Select.

    cheers,
    Jason
    always curious...

    Comment


    • #3
      Thanks Jason for the info. Will try it out now.

      Best,

      Richard

      Comment


      • #4
        this works really nicely and it works for geometry lights (VrayMeshLights) which is great.

        is it possible to get this working for geometry that just has a lightMtl attached to it?

        thanks,

        rich

        Comment


        • #5
          We added your request to our "to do" list.
          Best regards,
          Zdravko Keremidchiev
          Technical Support Representative

          Comment


          • #6
            I set this up (as described above in post #2) and it appears black in the VFB. What am I missing?

            Comment


            • #7
              What kind of lights are you using?

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                They were Maya directional lights.

                Comment


                • #9
                  I think directional lights were not supported in SP1. Get a nightly build.
                  V-Ray/PhoenixFD for Maya developer

                  Comment


                  • #10
                    Sorry to revive this thread on light select.
                    is suppose to only show the diffuse from the light? Could we also have the reflection.
                    I have a light on a side of a car, which doesn't appear the lights on the car (which is made of chrome and glass) as it doesn't have any diffuse.

                    Thanks,

                    Yannick
                    Portfolio: http://www.cgifocus.co.uk

                    Comment


                    • #11
                      +1 on that request

                      Cheers,

                      Rich

                      Comment


                      • #12
                        Yep, this will be done.

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #13
                          Excellent!
                          Thanks.

                          Yannick
                          Portfolio: http://www.cgifocus.co.uk

                          Comment

                          Working...
                          X