Hi,
Not sure if these are fixed in the newer builds but here goes:
-The currentFrame seems to change now as I render, it always seems to move forward a frame and I'm not sure why. This is troublesome when you are trying to keep rendering the same frame and do comparisons.
-Coverage pass still has invisible lights (which means renderID/objectID and non-aliased render elements aren't usable when there's an invisible light cutting through things in coverage)
-new ObjectID pass is great and batch renders OK but interactively I get black buckets, even when only my local computer is rendering (e.g. it's not a build mismatch or DR issue).
Jens
Not sure if these are fixed in the newer builds but here goes:
-The currentFrame seems to change now as I render, it always seems to move forward a frame and I'm not sure why. This is troublesome when you are trying to keep rendering the same frame and do comparisons.
-Coverage pass still has invisible lights (which means renderID/objectID and non-aliased render elements aren't usable when there's an invisible light cutting through things in coverage)
-new ObjectID pass is great and batch renders OK but interactively I get black buckets, even when only my local computer is rendering (e.g. it's not a build mismatch or DR issue).
Jens
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