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SDK vrmesh material slots

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  • SDK vrmesh material slots

    When a vrmesh file is exported from maya, it has shader names embedded in the file. If I want to do this in my own exporter, what channel should I add to a vrmesh so maya can pickup the shader assignment names, and how should that channel relate to the mtlIds assigned in the FACE_INFO_CHANNEL?

    Thanks!

  • #2
    Happy New Year

    Digging around a little I see that Maya is probably looking for MAYA_INFO_CHANNEL, but I have no idea how MeshSetsData should be implemented, and if/how the mesh sets should relate to mtlID's. Any guidance would be very helpful

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