Happy new year to all girls and boys out there!
We have following problem: For an interior visualisation we have a simple room with two windows. Render setup: Sun&Sky, physical camera, IRmap+LC, two portal lights + several ies lights.
In front of the windows outside we have placed several poly planes, diffuse and alpha mapped with a tree image. This gives us some nice shadows on the floor.
Problem: As the portal lights are not simple ones, they "take its color from whatever objects are behind it." (from the VRay manual). This gives us a much nicer and more complex direct & indirect lighting solution inside the room. BUT we need to use very high settings for the IR map or very high Subdivs for the portal light to get a smooth result.
So my question: How do you girls and boys do that? Or any tips from Chaos?
Thanks,
Lars
We have following problem: For an interior visualisation we have a simple room with two windows. Render setup: Sun&Sky, physical camera, IRmap+LC, two portal lights + several ies lights.
In front of the windows outside we have placed several poly planes, diffuse and alpha mapped with a tree image. This gives us some nice shadows on the floor.
Problem: As the portal lights are not simple ones, they "take its color from whatever objects are behind it." (from the VRay manual). This gives us a much nicer and more complex direct & indirect lighting solution inside the room. BUT we need to use very high settings for the IR map or very high Subdivs for the portal light to get a smooth result.
So my question: How do you girls and boys do that? Or any tips from Chaos?
Thanks,
Lars
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