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  • Questions about the future of vray.

    I have recently succeeded in convincing my studio to purchase 2 licenses of vray for maya in order for me to test if I could improve our image products in terms of what can be achieved in a raw, un-retouched render.

    Everyone is super happy with the results, I was able to sell them on the image quality and time savings in retouch. Now Id like to sell them on the savings in render time.

    Up until now we have been running MR for maya on our render-farm. I have read that vray 2.0 is gpu based and will decrease render times dramatically. The demos I have seen seem to show a real-time rendering app that helps in scene setup lighting etc.

    Will this translate into a speed up in renderfarm times or is it just a way to light a scene faster?

    Will vray 2.0 be available for maya anytime soon?

    Is there a way to set up a scene in vray for maya and render it in vray 2.0 standalone on a renderfarm. Therefore reaping the benefits of gpu rendering without having max.

    Any info is hugely appreciated.
    Last edited by Evox_Productions; 05-01-2011, 04:14 PM.

  • #2
    Hello,

    VRay 2.0 will render on the GPU only when rendering with the RT renderer. The production renderer is CPU only.
    VRay RT is aimed at improving the render setup workflow (you change something an you get immediate feedback).
    The final/production/result images are rendered with the production renderer.

    Is there a way to set up a scene in vray for maya and render it in vray 2.0 standalone on a renderfarm. Therefore reaping the benefits of gpu rendering without having max.
    Yes, you can generate a vrscene file and then use the VRay Standalone to render this vrscene file.

    To generate the file "Render settings -> Translation -> Export to a .vrscene file"
    Then to render the file: vray -sceneFile=path_to_file

    Best regards,
    Teodor
    V-Ray developer

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    • #3
      I was hoping there were plans for RT to basically do everything the production renderer can (render elements, save frames, etc). If the speed gains demonstrated in some of those early tests hold true, then GPU farms could outpace CPU render farms quite quickly. This may be a few years down the road, but apart from the memory constraints of graphics cards, GPU looks to be the next big way to render. Is Chaos working towards this goal, or is RT planned to be for interactive rendering only?

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      • #4
        Originally posted by jensl View Post
        I was hoping there were plans for RT to basically do everything the production renderer can (render elements, save frames, etc). If the speed gains demonstrated in some of those early tests hold true, then GPU farms could outpace CPU render farms quite quickly. This may be a few years down the road, but apart from the memory constraints of graphics cards, GPU looks to be the next big way to render. Is Chaos working towards this goal, or is RT planned to be for interactive rendering only?
        We do plan to implement more of the production features in V-Ray RT. These will make their way into the CPU version, and then the GPU where possible.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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