I know this is probably not a commonly requested feature, but I was wondering if we might see a Darktree texture node, instead of a pure shader. The shader is too limited, and it would be great to use DT files as parts of a more complex shader. Right now, I am building a fastSSS displaced shader that I would love to pipe in a DT that displaces exactly right for our purposes. Yes, we have rendered out maps, but we actually want it to remain procedural, so we don't have to uv a large number of objects, and we were hoping to animate a 3d texture node to so some fake chaos effects in the BG. Anyway, just wondering if that was a big deal.
Andrew
Andrew
Comment