Hey Guys,
is it possible to change the default port for distributed rendering from inside of maya?
Maybe via environment variable?
We have different builds depending on company projects, where the artist needs to get the correct renderslaves depending on ports.
any idea?
Oli
is it possible to change the default port for distributed rendering from inside of maya?
Maybe via environment variable?
We have different builds depending on company projects, where the artist needs to get the correct renderslaves depending on ports.
any idea?
Oli
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