1. when you have huge data sets what is the best path to follow, larger bounding boxes or more instances.
2. does creating instances in Maya correctly instance in vray?
3. can you instance just the geo data and set different shaders.
4. Is there any thought of splitting a vrMesh into multiple components. Geo, UV, shading, etc. Essentially a vrMesh is an assembly of many parts.
thanks in advance....eldiablo
2. does creating instances in Maya correctly instance in vray?
3. can you instance just the geo data and set different shaders.
4. Is there any thought of splitting a vrMesh into multiple components. Geo, UV, shading, etc. Essentially a vrMesh is an assembly of many parts.
thanks in advance....eldiablo
Comment