I saw in the release notes that there were optimizations done, but can I ask which level is selected for lightcache calculations?
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The same level that would be selected if a ray was doing mirror reflections instead of GI bounces. The GI rays seem to ignore the VRAY_USE_NORMAL_DIFFERENTIALS environment variable though - this is fixed for revision 14299.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by mr furious View Postbut what does the VRAY_USE_NORMAL_DIFFERENTIALS do?
One drawback is that for the moment, the ray differentials computed in this way are not continuous across the triangles of a mesh. In many cases this will not matter, but it is a potential problem.
and if we use that i'm assuming we have to add that variable to any render node as well as local machines?
Best regards,
VladoLast edited by vlado; 14-03-2011, 01:58 AM.I only act like I know everything, Rogers.
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