Hey guys i was wondering how you guys are handling big scene (Scale wise). i am currently working on a really big scene and my vrayscene files are taking much longer than usual, i come from a max environment so i respect in making scene to scale, but this one scene i am working on is really big, currently all i have is a train and a sphere light. But i am having to crank my radius to about 2000 to get any noticeable light. Any advice would be great thanks!
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Handeling big scenes in Vray?
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2 ways to handle this I think are both perfectly valid...
1. Model your scene to real-world scale and set your values BIG. Lights will require many digits to be visible
2. Model your scene to relative scale. Meaning, make a Max/Maya unit = a foot, or a meter, or in large scenes, a decimeter seems like a good balance. Your light values will be lower, since your arbitrary scale is smaller than real-world.
2. becomes necessary in maya since maya prefers cm. So we often just consider a cm to be = to a foot in large scenes.
Andrew
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