I'm trying to map an image to the environment of a vray material and found this in a post:
But I couldn't figure out how to make this work, does anybody have an example to share?! Or a quick explanation?
Thanks a lot!
Same what I said - override the environment for that material with a map that has the VRayPlaceEnvTex placement. If you don't need it to actually reflect anything else other than the environment, in recent builds there is a "dim distance" parameter which you can use to limit the reflections.
Best regards,
Vlado
Best regards,
Vlado
Thanks a lot!
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