Hi all
I'm sure like most, you are loving the new car paint material, however I'm very quickly finding it just hasn't got the control I would like to control the material and am just plugging the material into a blend with everything but the flake set to black.
However I would also like to use the flake in just the specular channel for speed and so am wondering if I can somehow extract the map being created and use this in the bump and alpha of just a specular material plugged into a specular material
Also just for the record this is what I would add to the existing material.
Separate bump slots for each layer
Colour mixs for the flake.
options just just read specular for each layer
Make flake purely addative.
Give an opactiy for the flake layer as an option ( if not using in additive)
I'm sure like most, you are loving the new car paint material, however I'm very quickly finding it just hasn't got the control I would like to control the material and am just plugging the material into a blend with everything but the flake set to black.
However I would also like to use the flake in just the specular channel for speed and so am wondering if I can somehow extract the map being created and use this in the bump and alpha of just a specular material plugged into a specular material
Also just for the record this is what I would add to the existing material.
Separate bump slots for each layer
Colour mixs for the flake.
options just just read specular for each layer
Make flake purely addative.
Give an opactiy for the flake layer as an option ( if not using in additive)
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