hi,
Ive some Questions to WaterTex.
1. it is a 2d texture!
isnt is possible to assign the shader as 3d tex?
so that I can use one realy big plane for the ocean surface!
the prob of many repeatet small planes is, that the repeated tiling is visible very clearly.
2. or is there any nice idea to generate a big ocean surface with WaterTex, without ugly tilings?
the reason that I need it is, that im flying above the watersurface in 30m ore more!
so I can see the water kilometers to horizon.
3. the best would be, to use the vray infinite plane and the WaterTex on it.
this would be a dream....
Best regards,
Jörg
Ive some Questions to WaterTex.
1. it is a 2d texture!
isnt is possible to assign the shader as 3d tex?
so that I can use one realy big plane for the ocean surface!
the prob of many repeatet small planes is, that the repeated tiling is visible very clearly.
2. or is there any nice idea to generate a big ocean surface with WaterTex, without ugly tilings?
the reason that I need it is, that im flying above the watersurface in 30m ore more!
so I can see the water kilometers to horizon.
3. the best would be, to use the vray infinite plane and the WaterTex on it.
this would be a dream....
Best regards,
Jörg
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