Is there anyway to render a material ID pass with a knockout of a texture. For example I am rendering a car. The paint is a blend material. Within this blend mtl there is a shader that has a transparency map, so the carpaint can can have decals on top of it. Now I want to render a matte pass for the paint that has the decals knocked out of it. I know I can do this in a render layer, but Id really like to know how to do it with just a render element.
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Material ID Pass with Knockout?
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I think one way would be to put the transparency map into an extraTex elementshowreel: http://vimeo.com/27236919
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