Hi all,
I was wondering if there is a way in VRay for Maya to plug multiple Material IDs in one shader.
I need to output multiple mask textures for comp that are different for each shader. The materialID is the ideal solution if it wasn't for the fact that each shader can have only one material ID.
thanks
I was wondering if there is a way in VRay for Maya to plug multiple Material IDs in one shader.
I need to output multiple mask textures for comp that are different for each shader. The materialID is the ideal solution if it wasn't for the fact that each shader can have only one material ID.
thanks
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