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is there a pipeline between maya and max?

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  • is there a pipeline between maya and max?

    I have read the posts on converting shaders from Max to Maya, which works fine, and I've seen Vlado respond to duke2 (http://www.chaosgroup.com/forums/vbu...mpatibility%3F) saying there is/would be an intermediate mark-up or other scene description to go between the various applications vray is supported by.

    Does anyone currently have such a pipeline working? Currently, I'm transferring our maya scenes to max via FBX. I've tried using vray proxies, but there are issues with scale and I still don't get the materials in.

    any suggestions?

    Thanks in advance for any help.

    -ctj
    http://www.a52.com

  • #2
    Hi,

    Simple materials can be imported by first exporting them to a vrscene file and then using Create -> V-Ray -> Import V-Ray material from file.
    V-Ray developer

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