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scale or uv in VRayLightRect?

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  • scale or uv in VRayLightRect?

    I read somewhere that we should always use uv size and not scale the transform on a VRayLightRect. I can not see a difference in my render tests. Is there something that I have missed that would make one method better than the other?

  • #2
    Scaling the transform used to not carry over.. That has been fixed. You can scale the transform or the uv amount now.

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    • #3
      Thanks. One less thing to think about.

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      • #4
        If you use "default" units, you can scale your lights.
        If you don't use default units (like Lumens), you can't.
        www.deex.info

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        • #5
          Thanks for the clarification. I'll keep that in mind.

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