Is there a way to render a velocity render element from a 2D or 3D fluid container? my initial test.. tells me no, even if i try to convert the fluid to polygons and render the polygons but wanted to make sure.
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velocity element for fluid
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thanks, my only other thought is to use particles driven by the fluid. because the particles will roughly follow the shape of the fluid, maybe if i use enough particles and sort of blur the result might get something close enough to work? or to use a softbody with particle surface driven by fluid, that way would get a sort of deforming mesh of sorts that might also work? best case would be if the fluids worked
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