Hi guys ,
does anyone can help me on this:
I have built a view-dependent projective texture mapping shader ( multicamera projection shader based on incidence and occlusion for blending textures)
using maya. Actually my shader work with both Maya software and mental ray, but not with VRAY ( i ve recieve that message: ... Unsupported Kd TextureSpolight... )
I need badly to implement that shader for VRAY , but the method of occlusion and masking calculation I use ( based on Maya SpotlightFractionShadow) doesn't seem to be supposrted by VRAY...
Basically I 'd like to know if anybody can help me on this topic??
Cheers
does anyone can help me on this:
I have built a view-dependent projective texture mapping shader ( multicamera projection shader based on incidence and occlusion for blending textures)
using maya. Actually my shader work with both Maya software and mental ray, but not with VRAY ( i ve recieve that message: ... Unsupported Kd TextureSpolight... )
I need badly to implement that shader for VRAY , but the method of occlusion and masking calculation I use ( based on Maya SpotlightFractionShadow) doesn't seem to be supposrted by VRAY...
Basically I 'd like to know if anybody can help me on this topic??
Cheers
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