If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
Is it possible to get a material select render element to render with a material override? Im rendering a car and Id like to render several different passes of the paint. Each with a different material.
There are several ways to do that in Maya proper. You can create a new render layer and apply a material override to the layer. I'm guessing your response *might* be: But I want to render it all in one go! But I would argue with different materials, your rendertime will be about the same as rendering them in 2 or more layers.
You might also do layer overrides on material parameters on different render layers while using the same actual material (if only a few parameters are changing).
The cleanest way for what we are doing would be to do it all in one go. If i did use render layers, how can i get a just a render of the car paint with an alpha for just the car paint. Pass contributions are a mental ray thing no? Using a surface shader on all of the geo i need to knock out will eliminate their reflections. I tried using a material select render element on the new render layer but it doesn't seem to work with the car paint shader.
Comment