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  • Displacement slows down DR slave...

    After enabling Displacement in Global Options the speed of local rendering goes down twice for example but speed of DR slave goes down 200 times. There is no dependence with bucket size. Network load is far from 10%. What's this? Thanks.

    Take a look like slave (ex) buckets late for local (st) buckets:
    Ivan Tiunov
    Red Screw + Production

  • #2
    Sorry. It's not cause of DR. Take a look:

    We have:
    1) Mac OS X 10.6.7, One Intel Core i7 @ 2.8 GHz (8 active cores ≈ 22.4 GHz totally), 16 GB of RAM;
    2) Windows Server 2008 R2 SP1, Four Intel Xeon E4870 @ 2.4 GHz (64 active cores ≈ 153.6 GHz totally), 64 GB of RAM;

    Render times are:
    With displacement:
    1) ≈ 17 minutes;
    2) 2% done for ≈1 hour, canceled;

    Without displacement:
    1) ≈ 7 minutes;
    2) ≈ 53 seconds;

    P.S. Maya 2012 Hotfix 1, V-Ray for Maya 2.00.04...
    P.P.S. The same simple scene with same settings. Scene is located locally...
    P.P.P.S. Dongle is attached to Macintosh.
    Last edited by iTiunov; 20-06-2011, 02:35 PM.
    Ivan Tiunov
    Red Screw + Production

    Comment


    • #3
      3) Windows Server 2008 R2 SP1, Four Intel Xeon E4870 @ 2.4 GHz (8 active cores ≈ 19.2 GHz totally), 64 GB of RAM;
      4) Windows Server 2008 R2 SP1, Four Intel Xeon E4870 @ 2.4 GHz (16 active cores ≈ 38.4 GHz totally), 64 GB of RAM;
      5) Windows Server 2008 R2 SP1, Four Intel Xeon E4870 @ 2.4 GHz (32 active cores ≈ 76.8 GHz totally), 64 GB of RAM;

      Render times are:
      With displacement:
      3) ≈ 5 minutes and 15 seconds;
      4) ≈ 25 minutes and 15 seconds;
      5) ≈ 1 hour 9 minutes and 1 second;

      Without displacement:
      3) ≈ 2 minutes and 3 seconds;
      4) ≈ 1 minute and 35 seconds;
      5) ≈ 56 seconds;

      P.S. Very strange...
      P.S. Bucket size is 64*64 pixels...
      P.P.S. Number of cores multiplied on core speed is not exactly equal to real CPU speed cause of Intel TurboBoost technology...
      Last edited by iTiunov; 20-06-2011, 03:29 PM.
      Ivan Tiunov
      Red Screw + Production

      Comment


      • #4
        Do V-Ray manually manages threads or uses something like OpenMP? I mean is it an operation system bug or feature of V-Ray?
        Last edited by iTiunov; 20-06-2011, 03:28 PM.
        Ivan Tiunov
        Red Screw + Production

        Comment


        • #5
          Could you please check if you are using identical V-Ray for Maya version on all machines?
          Best regards,
          Zdravko Keremidchiev
          Technical Support Representative

          Comment


          • #6
            Latest version downloaded from website. BTW the latest test are not DR. They were run on single machine.
            Ivan Tiunov
            Red Screw + Production

            Comment


            • #7
              The same regularity traced on 4x AMD 6197 machine... But it slows down less that 4x Intel 4870... I'll put render times here later today.
              Click image for larger version

Name:	Screen shot 2011-06-28 at 11.14.23 PM.jpg
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              Ivan Tiunov
              Red Screw + Production

              Comment


              • #8
                Click image for larger version

Name:	Screen shot 2011-06-28 at 11.21.25 PM.jpg
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                e-ex stands for Intel 4870
                n-g4 stands for AMD 6176
                and there is no lhost (localhost) buckets. they are done for this moment.

                BTW there is not DR problem. It's just a quick way to visualize speed difference between 8 cores and more that 32 (48 AMD and 64 Intel) cores...
                Ivan Tiunov
                Red Screw + Production

                Comment


                • #9
                  Here they are (displacement is on):

                  Intel - 8 threads - 0h 05m 31.1s
                  Intel - 16 threads - 0h 25m 21.9s
                  Intel - 32 threads - 1h 11m 4.3s
                  Intel - 64 threads - too long

                  AMD - 8 threads - 0h 6m 28.3s
                  AMD - 16 threads - 0h 5m 13.1s
                  AMD - 32 threads - 1h 40m 21.3s
                  AMD - 48 threads - too long

                  P.S. Intel - 4x 4870 with 64 GB RAM (64 logical cores, HyperTreading is on).
                  P.P.S. AMD - 4x 6179 with 64 GB RAM (48 physical cores).
                  P.P.P.S. Not absolute values are interesting but speed changes depending on number of threads.
                  P.P.P.P.S. All render times are averages of 3 attempts.
                  P.P.P.P.P.S. I'll do some test with HyperTreading off on Intel later today.
                  Ivan Tiunov
                  Red Screw + Production

                  Comment


                  • #10
                    What value is your Dynamic memory limit set to?
                    Does the problem persist without the DOF effect?
                    Best regards,
                    Zdravko Keremidchiev
                    Technical Support Representative

                    Comment


                    • #11
                      The Dynamic Memory Limit is set to 16384 MB. Actual memory allocation is about 8 GB. I'll try to turn off DOF today later. Thank You for reply.
                      Ivan Tiunov
                      Red Screw + Production

                      Comment


                      • #12
                        Set the Dynamic memory limit to 7500 and render again.
                        Best regards,
                        Zdravko Keremidchiev
                        Technical Support Representative

                        Comment


                        • #13
                          Can you get me that scene to vlado@chaosgroup.com? I've tested this, but I can't reproduce the slowdown here on machines with 24 logical cores (both AMD and Intel).

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

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