Can V-Ray Scene Exporter name materials in .vrscene based on they name in host application?
I'm converting some scenes from 3ds Max to Maya. There is no problem with converting geometry (via .fbx) and materials (via .vrscene) separately. But there is a problem with assigning converted materials to converted geometry properly.
Maybe it will be a good idea to write some kind of script that will write out to disk material-object links from 3ds Max and than will replicate those links in Maya. Based on object and material names.
Thank You.
I'm converting some scenes from 3ds Max to Maya. There is no problem with converting geometry (via .fbx) and materials (via .vrscene) separately. But there is a problem with assigning converted materials to converted geometry properly.
Maybe it will be a good idea to write some kind of script that will write out to disk material-object links from 3ds Max and than will replicate those links in Maya. Based on object and material names.
Thank You.
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