Ok.. I just want to clear something up..
Currently you can generate a vrscene file and render that vrscene file on the farm then have a vrimgtoexr convert at render. This is a 3 step process..
The other way of rendering it would be by using maya batch and have it spit out out a multichannel exr, or what other format you wish.
Someone is telling me that if we use maya batch to render, it uses a limited amount of Maya licenses. I understand that V-Ray is limited to 10 per seat, but I thought Maya batch for rendering was unlimited.
Is this not the case?
Currently you can generate a vrscene file and render that vrscene file on the farm then have a vrimgtoexr convert at render. This is a 3 step process..
The other way of rendering it would be by using maya batch and have it spit out out a multichannel exr, or what other format you wish.
Someone is telling me that if we use maya batch to render, it uses a limited amount of Maya licenses. I understand that V-Ray is limited to 10 per seat, but I thought Maya batch for rendering was unlimited.
Is this not the case?
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