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Restart you renderslaves once in a while

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  • Restart you renderslaves once in a while

    Hi,

    we had wondered why our CORE i7 renders a scene faster then the dual-xeon. So we reboot the dual-xeon which had been rendering continuously for over a week and it renders the same scene 4 times faster. Al machines running Win7 64bit with plenty of RAM. So no swapping involved.

    Didn't think that this is needed nowadays.

    Lars

  • #2
    isn't there a check box, under your distribution render, that asks if you would like to restart slaves after completion? Maybe that would help.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

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    • #3
      I have also noticed the same issue....

      The longer the dual Xeon stays on and renders it will tend to slow down and eventually totaly freeze...

      I just beat on it until it gives up and then restart..

      no mercy for the machines!!!!

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      • #4
        Yep - have similar stuff happening over in max land - the windows system process starts to clog up memory wise and eventually makes the machine start to use virtual memory which drops your cpu % used. I'm not sure where it's coming from whether it's nuke, render pal, backburner, max or vraybut definitely getting something similar. Gonna run some tests when I get a few days free.

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        • #5
          vrayslave.exe doesn't dump memory after each use and eat your ram until you close the shell.

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          • #6
            Thanks guys for the info.

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            • #7
              Originally posted by Metzger View Post
              vrayslave.exe doesn't dump memory after each use and eat your ram until you close the shell.
              Do you have a scene that makes vrayslave.exe leak memory in reproducible way?
              Keep in mind that vrayslave.exe frees memory when a new scene starts to render,
              not at the end of the previous render. So if you do consecutive renders there should
              be no memory problems.

              /Teodor
              V-Ray developer

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