Whats the best technique to use a Vray Material on Maya Hair?
My guess would be to work with NURBS Curves instead of PFX + NURBS.
Then convert to Polymesh and drop a vray material on it like any other object?
I'd like be able to tune my material further,
eventhough the random sat/col/val settings in the hair shader tab really is nice for random color values
so second question would be howto spread random saturation and RGB/HSV values over the various output curves.
Probably utilizing the remap nodes building a random set in maya....?
My guess would be to work with NURBS Curves instead of PFX + NURBS.
Then convert to Polymesh and drop a vray material on it like any other object?
I'd like be able to tune my material further,
eventhough the random sat/col/val settings in the hair shader tab really is nice for random color values
so second question would be howto spread random saturation and RGB/HSV values over the various output curves.
Probably utilizing the remap nodes building a random set in maya....?
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