Hi there,
We're trying to make a shader that blends in displacement or texture changes to parts of a model that are in motion (ie static body but moving arms)
The only way I can think would be a two part render. The first pass would be very quick and just bake the motion vectors to each objects UV space. These images could then be post processed to make a black and white mask, black = no motion, white = motion. Then that could be fed into a shader network for the main render and used to drive the texture/disp changes in the area's that have motion.
We had something working quite nicely written in RSL but am struggling to get a similar effect with vray.
Any help of pointers would be greatly appreciated. I'd prefer to not have to go down the cpp shader writing route.
Cheers
Martin
We're trying to make a shader that blends in displacement or texture changes to parts of a model that are in motion (ie static body but moving arms)
The only way I can think would be a two part render. The first pass would be very quick and just bake the motion vectors to each objects UV space. These images could then be post processed to make a black and white mask, black = no motion, white = motion. Then that could be fed into a shader network for the main render and used to drive the texture/disp changes in the area's that have motion.
We had something working quite nicely written in RSL but am struggling to get a similar effect with vray.
Any help of pointers would be greatly appreciated. I'd prefer to not have to go down the cpp shader writing route.
Cheers
Martin
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