Hi,
Here a thread about the "Shading language" in Vray.
I saw in few 3dsmax threads that Chaos Group spoke about MetaSL support in Vray.
Question :
1) Do you think MetaSL is the best choice ? (writed by MentalImage)
2) MetaSL is not "limited" for Vray ? (do you can do all ? Like deform a geometry, generate geometry, etc etc...)
3) And finally, why not create your own Shading language ? like : vraySL or VSL. You will have all the control, implement what you want, and can do a "puissant shading language" like Renderman...
The best will be your own shading language with the same "language type" (or approche) of the RSL or RSL2 (renderman)..
Like :
Avantage ?
There is a lot of studio with RSL/RSL2 Shaders than MetaSL. Translate the RSL code into your "VraySL" will be easy...
Here a thread about the "Shading language" in Vray.
I saw in few 3dsmax threads that Chaos Group spoke about MetaSL support in Vray.
Question :
1) Do you think MetaSL is the best choice ? (writed by MentalImage)
2) MetaSL is not "limited" for Vray ? (do you can do all ? Like deform a geometry, generate geometry, etc etc...)
3) And finally, why not create your own Shading language ? like : vraySL or VSL. You will have all the control, implement what you want, and can do a "puissant shading language" like Renderman...
The best will be your own shading language with the same "language type" (or approche) of the RSL or RSL2 (renderman)..
Like :
Code:
surface simple( color mayaColor = color(0,1,0); output color oColor = color(0,0,0); ) { Oi= Os; Ci=Oi * Cs * mayaColor; oColor = mayaColor; }
There is a lot of studio with RSL/RSL2 Shaders than MetaSL. Translate the RSL code into your "VraySL" will be easy...
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