Perhaps there's a good reason for this, but I've noticed that when disabling primary visibility on a lightmesh, it won't refract through a surface. Is this by design, or is this a bug?
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lightmesh, disabling primary visibility prevents refraction
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Since the geometry is converted to a light mesh, V-Ray treats the object as a light.
Please note that lights visibility can not be disabled for reflection or refraction separately by default.Last edited by Zdravko; 07-10-2011, 06:56 AM.Best regards,
Zdravko Keremidchiev
Technical Support Representative
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