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RT takes long to load textures before launching

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  • RT takes long to load textures before launching

    The scene I am working has 300+ 2K tiled textures. Is there a way to cache these textures so that RT won't take like 45 seconds for loading them every single time at launch?
    always curious...

  • #2
    For the moment - no, but we are working on it. We recently implemented a global bitmap manager on the rt render server (instead of each bitmap keeping the data on its own), so we will use this to keep textures in memory from one render to the next.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Originally posted by vlado View Post
      For the moment - no, but we are working on it. We recently implemented a global bitmap manager on the rt render server (instead of each bitmap keeping the data on its own), so we will use this to keep textures in memory from one render to the next.

      Best regards,
      Vlado
      Great to learn that the team is working on this. Thanks for the reply, Vlado.
      always curious...

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