The scene I am working has 300+ 2K tiled textures. Is there a way to cache these textures so that RT won't take like 45 seconds for loading them every single time at launch?
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No announcement yet.
RT takes long to load textures before launching
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For the moment - no, but we are working on it. We recently implemented a global bitmap manager on the rt render server (instead of each bitmap keeping the data on its own), so we will use this to keep textures in memory from one render to the next.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostFor the moment - no, but we are working on it. We recently implemented a global bitmap manager on the rt render server (instead of each bitmap keeping the data on its own), so we will use this to keep textures in memory from one render to the next.
Best regards,
Vladoalways curious...
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